A cutthroat with a cut throat.


Short, fairly average built Human Male, Nondescript black hair, grey eyes, and scars all over his face, one prominently displayed from his right eye down (Though he still has sight in that eye. Bastard missed by 2.3 centimeters). Wears a long, scarf knitted of cotton (Colors vary) and leather armor under a peacoat, often with collar turned up. All colored mottled black and grey. He wears a rapier on his belt and a shortsword in an under-shoulder holster underneath his coat. Speaks with a rasp (Surprise surprise).
Lvl 1 Human Rogue (True Neutral)
Strength:8(-1) Save: -1
Dexterity:17(3) Save: +5
2) Save: 2
2) Save: 4
1) Save: 1
3) Save: 3
Hit Dice: 1/1D8
AC: 16 (Studded Leather 15 + 1 dual-wielder)
Proficiencies: +2
Snek Attacc Damage: 1D6
Athletics: -1
Acrobatics*: +5
Sleight of Hand*: +5
Stealth*: +7
Animal Handling:1
Survival: +1
Deception: +3
Intimidation*: +5
Performance: +3
Persuasion*: +5
Rapier to hit: +5 1D8
Short-sword to hit: +5 1D6
Languages: Common, Thieves Cant, Undercommon,
Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, short-swords Tools: Thieves’ tools (Proficiency x 2), Disguise Kit
GP: 26
Equipment: Rapier, Short-sword, a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50 ft Hempen rope, Leather Armor, Two Daggers, Thieves Tools, A small knife, a map of the city you grew up in, a Garrotte wire with the initials D.E., a set of common clothes
Expertise: At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.
Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
Dual Wielder You master fighting with two weapons, gaining the following benefits:
• You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.
• You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.
• You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Feature: City Secrets You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow




The Perils of Sometta Nick_McDonald alan_godfrey1